Veldtog |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
DTvH N - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Taal |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Drenched in the blood of its enemies, an abomination bears little resemblance to the mutation it was created from. Enemy generals have been known to order full blown retreats at the mere sight of such a monster. An abomination's giant pus-laden body can withstand a dizzying amount of punishment, making it almost impossible to take down. This, combined with incredible raw strength, has turned abominations into veritable killing machines, something their chaos masters delight in.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Greater Mutation |
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Bevorder na: | |
Cost: | 80 |
LP: | 70 |
Beweging: | 4 |
EP: | 150 |
Vlak: | 3 |
Orde: | chaoties |
ID | EE Abomination |
Vermoëns: | regenereer |
verpletter impak | 20 - 2 nabygeveg | poison |
Resistances: | |
---|---|
lem | 0% |
steek | 0% |
impak | 0% |
vuur | 0% |
koue | 0% |
arcane | 0% |
Terrein | Movement Cost | Verdediging |
---|---|---|
Berge | 3 | 50% |
Coastal Reef | 2 | 40% |
Diep Water | 3 | 20% |
Dorpie | 1 | 40% |
Flat | 1 | 40% |
Frozen | 2 | 30% |
Grot | 2 | 40% |
Heuwels | 2 | 50% |
Impassable | 99 | 50% |
Kasteel | 1 | 50% |
Moeras | 2 | 50% |
Mushroom Grove | 1 | 40% |
Sand | 2 | 40% |
Unwalkable | 99 | 0% |
Vlak Water | 2 | 40% |
Woud | 1 | 50% |